When it comes to space infantrymen, thoughts about extremely brutal comrades – such as the protagonist of the DOOM series, fighters from Starcraft or the famous cosmic paratroopers from Warhamer 40K, immediately burst into mind. But on Interstellar Marines, simple warriors are waiting for us. What else is waiting there? You will learn from the preview.
Interstellar Marines
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These very gray corridors create a very cool feeling of being somewhere in space and throwing a feeling of sort of “loneliness”, especially when you consider that all enemies are not people. And such an atmosphere reminds me of old films about space, which is cool: D
The situation is similar to Day Standalon, “Here’s a bunch of bugs, play!”, I don’t understand how people play these bugs … and what they are buying the main thing! I do not regret my money and nerves!
I went to the development website, there are truly interesting art concepts, I think the game is worth taking, but when it comes out completely
I read it for a long time about this game in some kind of gambling room, about 8 years ago, then the breaches all boasted of my shark, and I even seemed to have seen this shark on the screenshots in the magazine. Then the game was very interested in, though then I forgot about it at all. Was pleasantly surprised by her appearance in Steam)
Have you ever seen hardcore tactical shooters in space setting, having the presence of a horror component? I am not. Therefore, it is quite interesting for me to watch this material, like many others, but if the game does not attract your attention personally, then you can simply forget about it, because it is most likely not yours and everything. Normal taste.
You need to lay out your passages where swearing, laughter and a bunch of bugs, listen to the moment about the fall from the elevator, raised my mood))))
Elevator? >__ <
Damn it. They are everywhere, the elevators of the killer.
And according to the idea, I did not regret the money that I spent on the game.
First, where you saw space setting? Personally, I see only white plates and toy guns. What it is called cosmos does not mean that it is space.
Secondly, Alien Swarm and Shattehed Horizon. The second especially.
Thirdly, the fact that there is only one enemy in an hour in a kilometer map does not mean that this is a chordcore.
Well, at least with robots, but thank God the coop was brought. Although of course I would like sharks. It’s a pity that there are not so many people on servants, you won’t play very much
Loev with his languid voice, has long been zombie, buy me that I went by and honestly, I have never regretted.
It’s just a shame that on such toasters as my game does not want to run the coope. = (
Multiplayer loads the flight in a couple of seconds, and the coope is loaded for a couple of minutes and reports that the Conneption Lost. I hope they correct it, but I bought it for a coop, but it doesn’t work.
P.S. #Fennen!
Again, I repeat.
Here the game does not suit you at all. But on the contrary, I am at the moment I like. And I will definitely buy it with a friend to go in a coope. Something like that.
An independent project that is probably done in <10 digging, on its engine, in free time from work. Yes, I am surprised that she has not yet been closed and that she is at least somehow trembling! Even if since 2006.
… The most sad thing is that I have a cloud of ideas in my head and in the form in which they have them there (lowering the design-only a game mechanic), no one even tried to do something similar, except for the brinatium, but there is no mechanics of fine tuning the trunks to their taste (because the Korean is a pair of Korean with a green grind) and the shooting is too dull and fresh, if at least one of the ideas, I am still one of the ideas.I will realize, it will be possible to safely write that the game was in the development of twenty years … x)https://fancyreelscasino.uk/